In the wake of Queensland’s devastating loss to the Blues in Origin II, some serious questions are going to be asked about why a Maroons team with such promise and potential were so comfortably beaten 38-6, on a rain-soaked night in Perth.
But complicated explanations regarding team personnel, skills, execution, and ability to adapt to conditions have been swept away by five-eighth Cameron Munster’s simple explanation of ‘they wanted it more.’
That’s it. That’s the only possible reason the NSW Blues could’ve won last night. They wanted it more. Looking at the scoreboard, it’s abundantly clear they wanted it over six times more. For those seeking to understand how a team with a star-studded lineup of Ponga, Munster, and Tim Glasby could lose so handily, all they need to do is look at who ‘wanted it.’
However, a controversial alternative explanation has begun to rock the rugby league community, with some figures claiming the Blues won because they scored more points.
These coastal elites are reportedly making the claim that NSW were able to beat Queensland because they placed the ball over the tryline more than Queensland did, scoring four points for each time they successfully did so, and further, they kicked the ball between the posts more often, scoring two points each time that occurred.
This flies in the face of our accepted logic and wisdom, which suggests games are decided by a simple matter of ‘want.’
There will be some serious soul searching in the rugby league community this week, as many seek to grapple with the idea that a team can lose a game purely by virtue of scoring less points than the opposition, rather than simply by wanting it that little bit less.
Some true loony conspiracy theorists have even suggested that concrete metrics like missed tackles and play-the-balls in the opposition 20 are to blame, rather than the far more relevant intangibles like ‘courage’ and ‘desire.’
Let’s eradicate this snooty intellectual influence on the game before it’s too late, and the nerds decide they can play the game.
No more to come.